bugs: not many from what I can see. from don't being able to enter the house (idk if you are meant to) and some mild clipping with the character and the pond asset.
strengths: the character design is nice. it reminds me of no face from spirited away. the visual style is also great. with the line art and some of the textures seen in objects.
weaknesses: I didn't quite understand the point of the game. I collected some things but didn't know what to do after doing this. along with this, maybe make the grass layer a but more bigger so that you don't see the base colour underneath. maybe also add something that shows the player what key binds are used in this game fore interactions and movement.
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Lovely art style and visuals making it look like a wholesome chilled game.
Objective is not that clear, other than you can collect things and explore.
It would be cool to add more to the forest area, maybe more sheds/houses and NPCs to interact with for a more reinforced storyline.
yeah, what she said.
bugs: not many from what I can see. from don't being able to enter the house (idk if you are meant to) and some mild clipping with the character and the pond asset.
strengths: the character design is nice. it reminds me of no face from spirited away. the visual style is also great. with the line art and some of the textures seen in objects.
weaknesses: I didn't quite understand the point of the game. I collected some things but didn't know what to do after doing this. along with this, maybe make the grass layer a but more bigger so that you don't see the base colour underneath. maybe also add something that shows the player what key binds are used in this game fore interactions and movement.
bugs
the mushroom wizard is so powerful he can fly off into the endless abyss
strengths
cute style and an quickly figure out what your ment to do after finding the first item
weakness
worlds density of items or things feels low